Your server's heists now have odds.
One plugin. Your players bet on who wins, then spend the winnings on your items.
For FiveM server owners. First servers are set up by hand.
Install one plugin.
It reports your events and delivers items. Betting and the shop run on our side.
Anyone on the server can call it.
Players propose a market on a heist, a race or a trial. Your admins approve it, and the whole server picks a side.
Winners spend it with you.
Coins buy the items you choose. The plugin drops them in game.
A rigged result costs a server its score.
- Your referees confirm every winner.
- Players get a window to dispute it.
- Every server carries a public integrity score.
Where the money is.
Early access runs on coins that players get free and earn in events. Buying coins with real money is planned. It stays off until it is licensed where we operate and allowed for your server, and you hear from us before it turns on. No crypto and no NFT, now or later.
Asked first
Will this get my server banned?
We cannot promise what Rockstar or Cfx.re will decide. In early access coins are not sold and cannot be cashed out, which fits the Cfx.re licence as we read it. Selling coins is on our roadmap, and that licence does not let a server sell currency for money, so that part stays off until there is a clear answer.
What does it cost?
Nothing during early access. If that changes, you hear it from us before anything changes for your server.
What does the plugin send?
Event names, results, referee decisions, delivery confirmations, and the game account IDs of players who link an account or take part in an event. IDs with no linked account are not stored. It never sends chat, voice, IP addresses or your server files.
Which frameworks?
FiveM first. Item delivery depends on your framework: ESX, QBCore, Qbox, ox or your own. We set it up with you.
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